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The Necrons are a juggernaut - most of their units, especially the Warriors, move with all the speed of glacier. In keeping with the tradition of the other factions, the Necrons and the Tau play very differently from one another. The commander himself can be equipped with Wargear which boosts his offensive and defensive capabilities in the field. Attacks, meanwhile, are all in real-time, and so benefit greatly from the purchase of special Honor Guard units to accompany your commander. You can auto-resolve defensive battles, but without garrisons, conquered regions are guaranteed to be retaken. First is the defense of your homelands, since enemy armies won't remain static as you cross the map. These are mostly obstacles, but captured territories produce Planetary Requisition points, and some of them hold benefits like production bonuses. Armies move one turn at a time as they cross intervening territories. Each faction has a stronghold province that must be protected to win, players have to annihilate their opponents' strongholds. Unlike the fairly linear campaigns of the core game and Winter Assault, the one in Dark Crusade is based around a turn-based strategic mode, where battles are dictated by circumstance. The biggest threat of course is the Necrons, whose underground stasis crypts have been disturbed. The Tau are the de facto governors of the planet at the game's start, but the Eldar, Marines, and the Imperial Guard have recently arrived with their own motives, and the local Ork Waaagh! is leaving its own path of destruction. The campaign is set on a world called Kronos, where all seven Dawn of War factions are engaged in a struggle for supremacy. So just in terms of quantity for price, Dark Crusade might already be a healthy value.
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You don't even need the core game(s) unless you want to play with earlier factions online. This applies to the single-player campaign as well as multiplayer. Not only can you play as the Necrons in the expansion, but also the Tau, and all previous Dawn of War factions. Indeed, the fiction of the tabletop game suggests that the Necrons are so powerful, they're all but guaranteed to grind the rest of the universe into dust.ĭark Crusade fulfills this wish and more. You have to admit - an ancient machine race bent on genocide is an inherently fascinating concept. But since Relic's Dawn of War premiered in 2004, the faction I've always wanted to try was the Necrons. For many it's the Orks for others it could be the Tau or the Space Marines. Warhammer 40,000: Dawn of War - Dark Crusade reviewĮvery Warhammer 40,000 player has a favourite faction.